How to Build a Fantasy World based on Reality: A case study of FINAL FANTASY XV: Part I,II & III [Half-Day Course]

Date/Time: 30 November 2017, 09:00am - 12:45pm
Venue: Nile 3
Location: Bangkok Int'l Trade & Exhibition Centre (BITEC)


Presentation Language: English

Level: Intermediate

Prerequisites: It is desirable to have development experience of interactive real-time CG contents in order to accurately understand the course contents.

Intended Audience: We mainly focus on interactive real-time CG contents developers like game creators. They will learn about some ideas that helps them to improve their workflow.

Organizer: Isamu Hasegawa Senior Programmer Business Division 2, SQUARE ENIX CO., LTD. Isamu Hasegawa is a senior programmer at SQUARE ENIX CO., LTD., and he is responsible for VFX and UI in Final Fantasy XV. He is a member of the steering committee of Information Processing Society of Japan, SIG Software Engineering. He is also a member of software engineering educational committee of Information Processing Society of Japan.

Author(s)/Speaker(s):
Isamu Hasegawa, SQUARE ENIX CO.,LTD
Tomohiro Hasegawa, SQUARE ENIX CO.,LTD
Hiromitsu Sasaki, SQUARE ENIX CO.,LTD
Yusuke Hasuo, SQUARE ENIX CO.,LTD

Summary: In this course, with FINAL FANTASY XV as a case study, we explain the problems that we encountered, and our solutions when we built the "fantasy world based on reality". In the Part I, we explain environment, rendering, sky and weather system, VFX, UI, Localizatoin, and mass production.


Presentation Language: English

Level: Intermediate

Prerequisites: It is desirable to have development experience of interactive real-time CG contents in order to accurately understand the course contents.

Intended Audience: We mainly focus on interactive real-time CG contents developers like game creators. They will learn about some ideas that helps them to improve their workflow.

Organizer: Isamu Hasegawa Senior Programmer Business Division 2, SQUARE ENIX CO., LTD. Isamu Hasegawa is a senior programmer at SQUARE ENIX CO., LTD., and he is responsible for VFX and UI in Final Fantasy XV. He is a member of the steering committee of Information Processing Society of Japan, SIG Software Engineering. He is also a member of software engineering educational committee of Information Processing Society of Japan.

Author(s)/Speaker(s):
Isamu Hasegawa, SQUARE ENIX CO.,LTD
Tomohiro Hasegawa, SQUARE ENIX CO.,LTD
Kazutaka Kurosaka, SQUARE ENIX CO.,LTD
Akihiko Kishi, SQUARE ENIX CO.,LTD
Youichiro Miyake, SQUARE ENIX CO.,LTD

Summary: In this course, with FINAL FANTASY XV as a case study, we explain the problems that we encountered, and our solutions when we built the "fantasy world based on reality". In the Part II, we explain character model, character setup, AI, and animation.


Presentation Language: English

Level: Intermediate

Prerequisites: It is desirable to have development experience of interactive real-time CG contents in order to accurately understand the course contents.

Intended Audience: We mainly focus on interactive real-time CG contents developers like game creators. This course also contains the topics related to pre-rendering CG contents. They will learn about some ideas that helps them to improve their workflow.

Organizer: Isamu Hasegawa Senior Programmer Business Division 2, SQUARE ENIX CO., LTD. Isamu Hasegawa is a senior programmer at SQUARE ENIX CO., LTD., and he is responsible for VFX and UI in Final Fantasy XV. He is a member of the steering committee of Information Processing Society of Japan, SIG Software Engineering. He is also a member of software engineering educational committee of Information Processing Society of Japan.

Author(s)/Speaker(s):
Isamu Hasegawa, SQUARE ENIX CO.,LTD
Takeyuki Suzuki, SQUARE ENIX CO.,LTD
Yoshinobu Okushi, SQUARE ENIX CO.,LTD
Tatsuhiro Joudan, SQUARE ENIX CO.,LTD

Summary: In this course, with FINAL FANTASY XV as a case study,
we explain the problems that we encountered, and our solutions
when we built the "fantasy world based on reality".
In the Part III, we explain movie development, user interfaces, localization, snapshot, and future work.