Date/Time: 29 November 2017, 02:15pm - 06:00pm
Venue: Nile 2
Location: Bangkok Int'l Trade & Exhibition Centre (BITEC)
Presentation Language: English
Level: Beginner
Prerequisites: None
Intended Audience: Anyone interested in game design and/or game production
Organizer: Evan Hirsch, is Managing Partner of Engine Co. 4 a strategic design consultancy for healthcare and entertainment clients, and cofounder of The PlayNice Institute, developer of evidence based-games for children with anxiety and depression disorders. He founded the American Medical Association's innovation lab, designed VR and counter-terrorism training programs for the US Military and Dutch National Police. Clients include; Pokémon, Redbull, Ubisoft, and Nordeus. He was Creative Director for the launch of Microsoft Surface and Head of Visual Development for Electronic Arts. He is a visiting scholar at Carnegie Mellon University & a member of SIGGRAPH's Executive Committee and BAFTA
Author(s)/Speaker(s):
Evan Hirsch, Engine Co 4 LLC
Summary: Great games must over-deliver to players the aspirational premise that is the core of their design. This course blends Product Design, Lean Start-up & Animation to provides designers with a framework to keep themselves and teams focused on creating cohesive, successful and most importantly, fun to play experiences.