VR and AR on the Web

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Date/Time: 29 November 2017, 04:15pm - 06:00pm
Venue: MR 212&213
Location: Bangkok Int'l Trade & Exhibition Centre (BITEC)


Friendly Graphics Programming in the Advent of WebXR

Summary: Computer graphics programming is rapidly becoming more accessible to new generations. Often considered as a great tool for prototyping, WebGL ease of use comes as a side effect of a list of libraries that aimed to make the new API more attractive to new and experts by hiding the GPU interfacing. Consequently allowing a more direct focus on exploring the new realities.

Speaker(s): Ricardo Cabello, Google, Inc.


A-Frame: A Web Framework for Building Browser-based VR Experiences

Summary: A-Frame provides an easy to use declarative API to create WebVR experiences that work across multiple browsers and hardware, from cheap cardboard like devices to high end headset likes Oculus Rift or HTC Vive. A-Frame was released in 2015 and there now are 200 contributors to its code base and thousands of pieces of content already available. You will hear about A-Frame design choices, see what people have created and learn about upcoming features that will take advantage of the next iteration of the WebVR APIs.

Speaker(s): Diego Marcos, Mozilla
Kevin Ngo, Mozilla


Crafting Web-based Augmented Reality Experiences

Summary: Augmented Reality (AR) is still cutting edge technology, and while there's no standard for AR on the web today, developers can start experimenting with using web tools to create AR-enhanced web experiences, using a javascript library, three.ar.js, and prototype browsers for iOS and Android, respectively WebARonARKit and WebARonARCore.

Speaker(s): Reza Ali, Google, Inc.