Light-Tracing: Ray-casted Movement for Improved Character Control in Platform Virtual Reality Gaming
Booth no: vrshwcse_0013

  • Full Conference Pass
  • Full Conference 1-Day Pass
  • Basic Conference Pass
  • Experience Pass
  • Exhibitor Pass

Date/Time:
28 - 29 November 2017, 10:00am - 06:00pm
30 November 2017, 10:00am - 04:00pm
Venue: BHIRAJ Hall 3 - Experience Hall (VR Showcase)
Location: Bangkok Int'l Trade & Exhibition Centre (BITEC)


Summary: We present a novel character movement technique for VR platformer games called "Light Tracing." It uses a controller with a ray-casted and visible light beam to direct a player to an intended target area, with view through a free camera. This allows for comparatively easy character control among current VR platform games, including long distance ranging and guiding of an avatar through complex 3-D game levels. Additional benefits include reduction in virtual reality sickness, opportunity for high immersion, and freedom to interact with multiple objects.

Presenter(s): Clinton Anderson, University of Southern California
Jiawei Huang, Research Institute Of Electrical Communication, Tohoku University
Kazuki Takashima, Research Institute Of Electrical Communication, Tohoku University
Yoshifumi Kitamura, Research Institute Of Electrical Communication, Tohoku University