Presentation Language: English
Prerequisites: The tutorial is at the beginner-intermediate level. Basic programming and interactive
graphics background is a pre-requisite.
Intended Audience: The tutorial targets researchers and practitioners with an interest in developing visual computing applications on mobile devices.
Organizer: In alphabetical order:
Marco Agus, Research Engineer, KAUST, Saudi Arabia -- CV: https://goo.gl/TGjFFx
Enrico Gobbetti, Director of Visual Computing, CRS4, Italy -- CV: https://goo.gl/Rx9eUf
Fabio Marton, Researcher, CRS4, Italy -- CV: https://goo.gl/CLfuM4
Giovanni Pintore, Researcher, CRS4, Italy -- CV: https://goo.gl/Y9L3PG
Pere-Pau Vazquez, Professor, UPC Barcelona, Spain -- CV: https://goo.gl/uULKei
Giovanni Pintore, CRS4
Enrico Gobbetti, CRS4
Marco Agus, King Abdullah University Of Science And Technology (KAUST)
Fabio Marton, CRS4
Pere-Pau Vazquez, Universitat Politecnica de Catalunya
Summary: This half-day course provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.