Presentation Language: English
Prerequisites: The course assumes the audience to have basic 3D modeling knowledge taught in an introductory-level computer graphics course, though this is not a strict requirement.
Intended Audience: 3D designers, industry practitioners, students and researchers interested in 3D modeling, virtual world creation, AR/VR.
Organizer: The organizers are experts and active researchers in 3D modeling, with extensive publications in relevant areas at SIGGRAPH and organizing experience.
1) Lap-Fai Yu, Assistant Professor, UMass Boston
- Chair, 1st Workshop on Virtual Reality meets Physical Reality, SIGGRAPH Asia 2016
2) Sai-Kit Yeung, Assistant Professor, Singapore University of Technology and Design
- Eurographics 2017 IPC
3) Daniel G. Aliaga, Associate Professor, Purdue University
- SIGGRAPH Asia 2016, 2017 IPC
4) Hao Zhang, Professor, Simon Fraser University
- Two invited and four juried SIGGRAPH courses
- SIGGRAPH 2016, 2017 IPC, etc.
- Course Chair for SIGGRAPH Asia 2014
Lap-Fai Yu, University of Massachusetts, Massachusetts Institute of Technology (MIT), Stanford Univeristy
Sai-Kit Yeung, Singapore University of Technology and Design
Daniel Aliaga, Purdue University
Hao Zhang, Simon Fraser University
Summary: 3D virtual worlds find many important applications, from movies, games, visualization to immersive virtual reality applications. In this course, we will discuss the common techniques for modeling realistic 3D virtual worlds from both the computer graphics and vision perspectives, as well as the exciting application opportunities ahead.