Presentation Language: English
Prerequisites: Basic knowledge in data processing and real-time CGI systems such as Unity 3D and sander is a plus. The course is intermediate level, but also beginner will get a general understanding of the workflow.
Intended Audience: Practitioners interested in utilising photogrammetry for mapping and Pointcloud visualisation as reality representation in interactive and immersive applications.
Organizer: Volker Kuchelmeister is a media artist, researcher and digital media specialist. He is expert in place representation and has worked extensively with cinematography, interactive systems, immersive visualisation while exploring and exploding the boundaries of the cinematic image. He has founded and directed three leading media-art research labs (ZKM Centre for Art and Media Karlsruhe Germany - Multimedia Studio, University of New South Wales Sydney iCinema Centre Media Lab and the UNSW National Institute for Experimental Art - Immersive Media Lab) and his interactive installations and experimental video projects are exhibited in museums, galleries and festivals around the world.
Volker Kuchelmeister, UNSW Art and Design
Summary: This course introduces a workflow for the creation and processing of high-resolution RGB Pointcloud data utilising a low-cost camera array and the subsequent real-time visualization in a game engine for interactive and immersive applications.