Presentation Language: English
Prerequisites: Attendees are expected to have a basic understanding of how graphics rendering hardwares work. Rendering techniques like parallelism, buffering, ray tracing, and post-processing are not required. Basic knowledge in APIs like OpenGL, DirectX, Vulkan, or Metal is sufficient.
Intended Audience: This course is intended for technical engineers, practitioners, developers, and designers who are curious about what goes under the hood. They will take away a broad understanding of WebGL 2.0, and an in-depth knowledge of some optimisation techniques.
Organizer: Xavier Ho
The University of Sydney & CSIRO
Xavier is a curiosity-driven designer, researcher and software engineer. He works for CSIRO creating interactive data visualisations, and pursuing a PhD part-time at The University of Sydney.
Juan Miguel de Joya
DigitalFish at Facebook
Juan is a technical director, software engineer, and researcher specializing in computer graphics, machine learning, and mixed reality experiences. He currently works for DigitalFish and Google Spotlight Stories, and is the VR/AR Showcase Chair for SIGGRAPH Asia 2017 Bangkok, Thailand.
Xavier Ho, CSIRO, University of Sydney
Juan de Joya, DigitalFish at Facebook
Summary: WebGL 2.0 has landed, and future of web graphics is here. What are the current state-of-the-art web graphics rendering techniques? We will cover many new features, including geometry instancing, transform feedback, and 3D textures. Attendees will take away rendering and optimisation techniques with WebGL 2.0.