Presentation Language: English
Prerequisites: It is desirable to have development experience of interactive real-time CG contents in order to accurately understand the course contents.
Intended Audience: We mainly focus on interactive real-time CG contents developers like game creators.
They will learn about some ideas that helps them to improve their workflow.
Organizer: Isamu Hasegawa
Business Division 2, SQUARE ENIX CO., LTD.
Isamu Hasegawa is a senior programmer at SQUARE ENIX CO., LTD., and he is responsible for VFX and UI in Final Fantasy XV. He is a member of the steering committee of Information Processing Society of Japan, SIG Software Engineering. He is also a member of software engineering educational committee of Information Processing Society of Japan.
Isamu Hasegawa, SQUARE ENIX CO.,LTD
Tomohiro Hasegawa, SQUARE ENIX CO.,LTD
Hiromitsu Sasaki, SQUARE ENIX CO.,LTD
Yusuke Hasuo, SQUARE ENIX CO.,LTD
Summary: In this course, with FINAL FANTASY XV as a case study, we explain the problems that we encountered, and our solutions when we built the "fantasy world based on reality". In the Part I, we explain environment, rendering, sky and weather system, VFX, UI, Localizatoin, and mass production.